Barbarians are considered to be fearless warriors of great strength; they lack the formal training and discipline of a fighter and they instead focus on the passion and adrenaline of combat. While their untrained and uncivilized ways causes them to be treated with with derision by Romans, barbarians have been known to demand and be paid great sums of coin for their services as mercenaries and auxiliary soldiers.
Hit Die: d12
Attack Bonus: +1/level
Primary Saving Throw: Fortitude
Primary Class Attribute: Strength
Equipment Proficiencies: Light Armor, Medium Armor, Shield
Weapon Proficiencies: 4 at first level, +1 per three levels; 7 total.
Weapon Proficiency Options: Club, Dagger, Dart, Handaxe, Javelin, Light Hammer, Longsword, Scimitar, Shortbow, Shortsword, Sickle, Sling, Spear, Staff, Trident, Whip
Skill Points: 4 + Int Modifier (* 4 at level 1)
Class-Skills: Discipline, Heal, Intimidate, Listen, Lore, Parry, Ride, Taunt
– No Birthright
– Cannot be Lawful alignment.
– Cannot be Celtic, Iberian or Latin.
Barbarians may choose the following kits:
Brawler, Gladiator, Hound Master, Night Watch, Path Finder, Roman Auxiliary, Street Fighter
Additionally, if Germanic: Berserker
Additionally, if Judean & Jewish: Sicarii
Additionally, if Good and Christian: Christian Missionary
A barbarian may rage, gaining a +4 bonus to strength and constitution and +2 to all will saving throws and a temporary damage reduction, in exchange for a -2 penalty to AC.
The damage reduction is equal to the barbarian class level; starting at 1st level as 1/+1 and growing to 10/+1 at 10th level.
Barbarian rage lasts for 7 rounds + the Barbarian’s Con Modifier and may by used once per day at first level, twice per day at 4th level, and three times per day at 8th level.
Barbarian Fast Movement
Barbarians move an additional 10% faster than base movement speed.
At 2nd level, the barbarian will retain his Dexterity bonus to AC, even if flat-footed or attacked by a hidden creature.
At 5th level, the barbarian receives a +1 bonus on reflex saves vs. traps.
At 10th level, the barbarian receives a +2 bonus on reflex saves vs. traps.
In order for a PC to Dual-Class into a Barbarian, they must have at least 17 Strength and not be lawful.
Celtic, Iberian or Latin origins may not Dual-Class into a Barbarian.