Class: Bard

On The Rhine, all Bards are of Celtic Origin; within Celtic Society the bard is not a type of rogue, but is instead a type of respected priest. A Celtic Bard is certainly a singer, a poet and an entertainer, but they are much more than just that – they are the repositories of history, law, lore and much more for the Celtics who do not maintain written records. Due to the exalted status they enjoy, the Celtic Bard is generally welcomed among all tribes.

Under Roman law, Celtic Bards are viewed with the same level of disdain as Celtic Druids, and are enemies of the Empire. While the Celtic Bards are not as near extinction as the Celtic Druids, they are still hunted if found. If a Celtic Bard is caught within Roman lands, they can expect to be chased away, arrested, or possibly even executed.

Hit Die: d6
Attack Bonus: +¾/level
Primary Saving Throws: Reflex, Will
Primary Class Attribute: Charisma

Equipment Proficiencies: Light Armor, Medium Armor, Shield
Weapon Proficiencies: 2 at first level, +1 per three levels; 5 total.
Weapon Proficiency Options: Club, Dagger, Dart, Handaxe, Javelin, Light Hammer, Longsword, Scimitar, Shortbow, Shortsword, Sickle, Sling, Spear, Staff, Trident, Whip

Skill Points: 4 + Int Modifier  (* 4 at level 1)
Class-Skills: Appraise, Bluff, Concentration, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Tumble, Use Magic Device

– Celtic
– Plebeian
– No Birthright
– Celtic Pantheon

– Cannot be Lawful alignment.

A Celtic Bard may choose the following kits: Fomorion Blood, Riastarthae and Sidhe Blood.

Class Features

Spellcasting (Arcane, armor failure applies)
A Celtic Bard casts spells using their Charisma; a base Charisma of 10 + spell level is required to cast a spell; Celtic Bards cannot learn spells of a higher level than 4th.
Celtic Bards select their spells on leveling up and can modify their spells each level, upon hitting level 10 the spells will essentially be locked.

Bardic Knowledge
Use: Automatic
A Celtic Bard’s class level is added to their lore check when attempting to identify an item. (ie: A level 5 Celtic Bard will provide a +5 Lore bonus.)

Celtic Song & Curse Song
Use: Selected
Celtic Bards are able to sing four different songs to enhance themselves and their allies and one song (if the correct Feat is selected at leveling up) to inflict debuffs on their enemies. They are able to switch between the song choices at will.
Bard songs are able to be used once per day per class level, and will last for 10 rounds.

– Celtic Bards are viewed as criminals within Rome, and may be arrested – or worse, simply for being caught within Roman land.
– A level 1 Bard requires at least 4 perform to properly use Songs. For full optimal use of Songs, perform will require another point investment per Bard-level.
– Using a Bard Song before the previous Song’s effects have ended will cause the new Song to do nothing and thus be wasted; Curse Song is the exemption to this.
– The Feat “Curse Song” is required to use the Curse Song.
– The Feat “Extra Music” may be chosen to increase the amount of daily Song uses by four.
– The Feat “Lingering Song” may be chosen to increase the duration of Songs by five rounds.

In order for a PC to Dual-Class into a Celtic Bard, they must have at least 17 Charisma, be of Celtic Origin and follow the Celtic Pantheon religion.

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