Critical Hits

Feature Type: Script
Use: Automatic
Effect: On a successful critical hit, an attacker has a chance to inflict additional effects on his or her target. The attacker’s weapons are evaluated for special materials, along with the target’s armor and materials. A 1d12 roll is made and the sum of all severity modifiers totaled up.

Depending on the result, the target can suffer penalties ranging from attack penalty, spell failure, and movement penalty. These penalties can be negated by a successful Fortitude Save vs. Death, the DC is 10 + 1/2 the attacker’s level plus his or her strength bonus.

When the severity of the critical hit is equal to or less than 3: No additional effects
When the severity of the critical hit is greater than or equal to 4 but less than or equal to 8: Target is Grazed
When the severity of the critical hit is greater than or equal to 9 but less than or equal to 13: Target is Struck Soundly
When the severity of the critical hit is greater than or equal to 14 but less than or equal to 18: Target is Injured
When the severity of the critical hit is greater than or equal to 19: *Fatality!*

Grazed, Struck Soundly, and Injured penalties all vary by weapon type (piercing, bludgeoning, slashing).

Notes:
-Anatomy proficiency increases the DC of the Save vs. Death by +2, and increases the Critical Severity by +2
-Stroke of Precision Feat increases the Critical Severity by +10, but only for close-range attacks
-Weapon Size factors into Critical Severity
-Masterwork weapons receive +1 critical severity
-The Unliving (Revenants) receive -10 to critical severity when they are the targets (only very severe criticals will affect them)
-Javelins receive a +2 to Critical Severity
-Point blank shot increases Critical Severity by 2 for ranged weapons
-Anatolians and Nubians receive a +4 Critical Severity with short bows
-Cleave increases Critical Severity with slashing weapons by +2
-Great Cleave increases Critical Severity with slashing weapons by +2
-Evasion class ability reduces Critical Severity by 4
-High Parry skill has a scaling impact of reducing critical severity
-Actively using Expertise reduces Critical Severity by 5
-Activity using Improved Expertise reduces Critical Severity by 10

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