Feature Type: Script
Use: Equip helmet
Effect: When suffering damage from any attack that exceeds 50 points of damage, a character normally makes a save vs. against death massive damage DC 20.
When wearing a helmet, a character may make the same save to resist damage to their helmet. A failed saving throw results in the destruction of the helmet, whereas a successful save means the helmet is not destroyed. In either case, the attack is reduced by 10 points of damage.