Improved Parry

Feature Type: Script
Use: Automatic
Effect: A character who selects Improved Parry feat and who is not currently using parry mode gains a passive chance to parry an attack once per round. The defender rolls 1d20 plus their parry skill and any relevant modifiers vs. the attacker’s discipline skill and any relevant modifiers. If successful, the defender negates an amount of damage equal to their intelligence modifier plus 1 for every 5 points in Parry.

Notes:
-If the defender has 5 or more ranks in Concentration, they receive a +2 on their parry check
-A melee weapon must be equipped in order to use improved parry
-Only attacks made with melee weapons can be parried
-If the defender succeeds on the parry check by 10 or more, the attacker makes a reflex save to resist slashing damage
-The save to resist reciprocal damage from a parried attack is 5 plus the defender’s parry skill
-The reciprocal damage sustained is equal to 1d6 + 1 + the defender’s dexterity score. At 10  Parry, the base damage increases to 1d6 + 2 + the defender’s dexterity score. At 15 parry, base damage increases to 1d6 + 3 + the defender’s dexterity score.

This entry was posted in Documentation. Bookmark the permalink.

1 Response to Improved Parry

  1. Pingback: Class: Fighter | The Rhine: NWN

Leave a Reply