Improvised Weapons

Feature Type: Script
Use: Automatic
Effect: Every 1d4 rounds when a Street Fighter damages a character with an improvised weapon (bottle, femur, fish, goad, or sap), the victim must make a fortitude save against a temporary penalty. The DC is 9 plus the Street Fighter’s strength modifier.

Notes:
-Different items behave differently, such as bottles breaking after one use
-If the Street Fighter also possesses the Dirty Fighting Feat, they will inflict +1d4 additional damage with an improvised weapon, and the DC of the save will be made at a +2 modifier

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