Player Guide

New players must select from the available customization options. Each choice impacts the next.

Class
Classes on The Rhine are limited to the following base classes.

  1. Barbarian
  2. Bard
  3. Cleric
  4. Druid
  5. Fighter
  6. Paladin (Mithraic)
  7. Ranger
  8. Rogue
  9. Wizard

Origin
The Roman Empire reaches vast distances and exchanges culture with many different peoples.

  1. Anatolian | +2 Discipline | archery bonus
  2. Celtic | Riastharthae
  3. Egyptian | +4  Lore | +2 Spellcraft
  4. Germanic | Back Detection | blacksmithing bonus
  5. Greek | +4 Lore
  6. Iberian | +4 Ride
  7. Judean | +4 Heal | +4 Lore
  8. Latin | +2 Discipline | leatherworking bonus
  9. Macedonian | +2 Lore | +4 Spellcraft
  10. Nubian | +2 Discipline | archery bonus
  11. Persian | +4 Ride
  12. Phoenician | +2 Lore | +2 Appraise
  13. Syrian | +2 Lore | +4 Spellcraft
  14. Thracian | +2 Discipline | +2 Lore

Social Status
The Roman Empire has strictly defined roles in society.

  1. Patrician
  2. Equestrian
  3. Plebeian

Birthright
Individuals in the Roman Empire may have special birthrights as a result of their lineage, some of which include sizable inheritances.

  1. Senatorial Rank
  2. Senatorial Family
  3. Equestrian Rank
  4. Equestrian Family
  5. Impoverished Patrician
  6. Military Family
  7. No Birthright

Kit
Individuals in the Roman Empire always adhere to their place in society as defined by their Social Status and Birthright.

  1. Barbarian
  2. Gladiator
  3. Military Tribune
  4. Philosopher Mage
  5. Priest of the Mysteries
  6. Priest of the State Religion
  7. Roman Auxiliary
  8. Roman Legionary
  9. Roman Politician
  10. Roman Witch
  11. Sicarii
  12. Street Fighter
  13. No Kit

Religion
Many religions compete for the worship and tribute offered by those of faith.

  1. Celtic Pantheon
  2. Christianity
  3. Germanic Paganism
  4. Judaism
  5. Mystery Cults
  6. State Religion

Proficiency
Characters select three areas of proficiency at level one and receive one additional area of proficiency every three levels thereafter.

Proficiency:

Starting Age
Characters select from four different age categories which modify physical and mental attributes.

  1. No Modifications, young
  2. -1 physical +1 mental, middle-age
  3. -2 physical +2 mental, old
  4. -3 physical +3 mental, venerable